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Paradai

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A member registered Sep 28, 2020

Creator of

Recent community posts

At first i'd like to mention that i can’t start the game on my pc, after clicking on the icon, the game is loading and an error with the content “Renderer process crashed: oom (-536870904)” shows up, so i was playing on web version. i would like to give a few thoughts from my playthrough:

-song should be sorted (or at least have this option available) by the difficulty level,

-the player should be informed in advance what buttons are used for the game and it should be possible to change these buttons

-I felt the amount of rhythm to play does not match with the moments when the lines fall, but possibly it is just an impression

-After playing "Enemy" and launching another mission, the buttons at the bottom of the screen disappeared, it was a single error

I'm a layman when it comes to games of this genre, so it's hard for me to compare this production to other similar games, but overall it was quite nice to play.

Awesome game, it was cool experience to play, i would like to give a few thoughts from my playthrough: 

-I love graphic design. Game is really pretty, but lvl 3 stands out from the rest (I think that the red rocks (such as from lvl 2) with lava would look better, in addition, the interior of the floor should be invisible as in the previous levels),

-Sounds and music are also cool and impressive, but I think rock at the last level isn't a good choice in my opinion,

-Fight is a bit strange, enemies are unresponsive when you are behind them, also walking into opponents causes bugs ( glitchy animations, and opponents slow attack speed)

-mechanics of moving from level to level is well made, but i think the “faith” stuff isn't necessary. I think a better solution is to simplify the mechanics. For example, players need 10 skulls (or tormented human souls, name it as you like ) to pass the level,

-The last thing i’d like to mention is level design, level 2 and 3 feel a bit random in my opinion, i think in you game linear path would be a better choice, because the lack of  explore 

-Enemies shouldn’t respawn after player death,

-The last thing i’d like to mention is level design, level 2 and 3 feel a bit random in my opinion, i think in your game linear path would be a better choice, because the lack of exploration (player don't search for gold, items etc.).

Overall, I think it's a very fun game with a lot of potential that needs to be polished a bit and some things need to be rethought. I had good time with it!

Pretty good game, it's reminds me of "SpeedRunners", but less dynamic. Maybe it is good idea to add some buffs and debuffs like there are in mario cart, which you can activate/ or deactivate it whenever you want.

I'm sorry to hear about your struggle. I hope in the future you will have no problems with meeting people ^ - ^.

Kocham ten styl graficzny odkąd zobaczyłem pierwszego builda na Discordzie <3